Type Effectiveness

Single Type Effectiveness Table

A chart showing the effectiveness of different battler types

Battler Type Mechanics

All battlers have a fixed base type that does not change.

The trainer chooses their off-type based on the first move they learn, at level 2 (or the next level up in the case of a wild battler).

At level 2, three new moves will be available to learn, each of a different type.

The move chosen will determine the battler’s off-type from that point on.

The three move types available to a battler follow a specific pattern:

  1. One of the natural counter types to the battler (constant).
  2. An off-type move (not countered) to the battler (varies).
  3. The same type as the battler (constant, used for single-type stacking).

Type options for the starting battlers (for reference):

  • Charmander (Fire) (Grass/Flying/Fire)
  • Squirtle (Water) (Fire/Ice/Water)
  • Bulbasaur (Grass) (Water/Electric/Grass)

Double-Typed Battlers

Unlike Pokemon, in order to provide a more consistent and balanced experience, every battler in MonsterBattles has exactly two types. There are a total of 8 types, and each type is weak/strong against exactly 2 other types. (2 Tentative types that don’t follow this rule, the balance behind these types would be no battler of this type would get the advantage of a double type.) For the effectiveness of dual-typed battlers, all strengths and weaknesses are combined additively.

For example, a grass-ice type battler:
Grass is weak to Fire & Flying
Ice is weak to Fire & Water
So, a grass-ice type is weak (2X damage) to Flying & Water
And helpless (4X damage) to Fire
The same mechanic applies to resistances as well
(damage taken from a move type the battler is strong against)
In the case of a grass-ice battler,
Grass is strong against Water & Electric
Ice is strong against Dark & Flying
So a grass-ice type is strong against:
Water, Electric, Dark and Flying

The tradeoffs of dual typing is very clear, then, extra type coverage at the expense of a strong type weakness in most cases

Single-Typed Battlers

Since the trainer is able to choose a battler’s secondary type, one available option is to double-down into the battler’s base type. IE A base water type pokemon chooses water as it’s off-type.

This effectively gives the pokemon 4X effectiveness against it’s strengths, but 4X effectiveness against it’s weaknesses as well.

This is useful for an all-out offensive battler/team, where your battler’s only intended targets are it’s natural strengths.